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Old June 26th, 2002, 11:19 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Modding multiple shipyards per planet?

Quote:
Originally posted by DirectorTsaarx:
Of course, you'd have to add a special "Temporal Spaceyard Expansion" since Temporal space yards are a different family number than standard space yards (which means you can't upgrade a standard yard to a Temporal yard - a HUGE pain when you play low tech start and have to replace all those old yards later in the game...)
That's why I've made the Temporal Space Yard the same family as regular Space Yards. The AI will NEVER change the old space yards on planets where they were built before the TSY was discovered if you don't do that.

I'm tempted to reduce planet and facility space yards capacity and use population bonuses to increase production. This makes more sense to my mind.

But that leaves space yard bases hanging since population has no effect on them. I wish there was a 'fourth resource' -- call it 'labor' since 'man hours' doesn't work for aliens. If population produced 'labor' and components needed 'labor' as well as the three resources we could balance production much more realistcally.

[ June 26, 2002, 22:20: Message edited by: Baron Munchausen ]
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