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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old October 13th, 2009, 12:33 AM
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Burnsaber Burnsaber is offline
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Default Re: Modding shortlist

I think that the two most critical (for me) aspects that are missing are:

1) Fort modding. Like:

#newfort "number"
#name, #pic, #admin, #gcost, #def, #supply, #buildtime, #battleground (this would state which vanilla fort battleground will the modded fort use), #uw
#end

It'd be nice if I could make Dwarves have especially good castles or Bretonnia to get regular castles cheaper (just for example!)

2) UW/coast/land recruitrosters, like this:

#uwrecruit
#addrecunit,#addreccom
#end

#landrecruit
#addrecunit,#addreccom
#end

#coastalrecruit
#addrecunit,#addreccom
#end

-The things I could do with those commands! I could expand UWGIM with all sorts of nice stuff. How about some black plated shambler infantry for Ulm in UW forts? Besides, the current ways to edit these rosters are pretty non-excistent. I managed to somewhat edit them for UWGIM, but it was work-intesive and I was heavily limited in what I could do. The "hackish" ways I had to usee also made the mod quite MP-unfriendly and complicated.
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I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.

If you need to ask something about modding, you can contact me here.

See this thread for the latest info concerning my mods.
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