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Old October 18th, 2009, 10:01 AM

mosborne mosborne is offline
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Default New Generation

Hi All:
I would like to throw out a suggestion.

Since many of us have been tossing in a wish list of features for the next update on one side, and on the other side, recognizing that patching or modifying software is a very time consuming job, plus with new vehicles and technology always on the horizon, why don't we start a project to build a new game. If we break it down into small components, perhaps spreading it around among programmers would not make the job seem so big. Plus, if nothing is done, the game will become obe by technology in several different ways.

I would guess that there is a lot of data in the current game is readily reusable. Also, many of the algorithms for hitting and firing should be transportable, as well as the AI concepts. Plus we have loads of graphics to start off with too! There may even be some more advance game engines to employ to speed up development.

I would suggest first forming up a group to develop a concept document which describes the features the game should have.

The next group should then be a requirements development group that takes these concepts and converts them into software requirements.

Next group would be an architecture group to help establish the various teams needed to build and how to build the various modules as well as control interfaces between the teams.

Followed by the teams themselves which will do the module construction and testing and integration.

Any thoughts.
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