.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #3  
Old November 1st, 2009, 08:41 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Modding independent difficulty?

Stavis_L beat me to the punch. Yes Map commands rather than Mod commands can do most of it. And the SemiRandom program is a fantastic example of what can be done.

Modding better AIs has been discussed in the past. There are multiple directions. You can change the units that are used as independents. You can add magic sites to the game that are more helpful for AIs than for human players. You can mod OUT the pretenders that AIs use badly, and mod IN some it can use better.

Also you can create completely new nations which are meant specifically for AI play. Design them around the things that the AI does well and remove the temptations it tends to use badly. A nation created for AI does not have to worry about balance. It can be be just to kick @$$.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:11 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.