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Mod Questions for EA Gondolin Mod - .com.unity Forums
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Old November 9th, 2009, 09:26 PM

rdonj rdonj is offline
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Default Re: Questions for EA Gondolin Mod

Quote:
Originally Posted by Tolkien View Post
Well, I think I've gotten some great suggestions in this thread. For the Eagles, I'll probably throw out the site-summoning idea and leave them as national summons. Too much work, and having recruitable autospawning commanders would be too imbalanced, probably.
That's why burnsaber and I suggested that you make them a unique commander. That way you could never have more than one of them.
However, doing them as summons instead is perfectly valid.

As for shooting for order/productivity luck, well, it would work. But turmoil and luck are more synergistic, at least when you have a smallish empire. You would get a lot more lucky events with turmoil luck, which means more chances to get heroes, which means overall having a higher rate of acquiring heroes. Once you own a bit more land order+luck will start working out a lot better, but for a significant portion of the game you'll have fairly few lucky events, at least in my experience. So, turmoil luck would get you the best chance for heroes, but if you can convince the player to go order+productivity+luck that's not bad.

Order+productivity+luck is a LOT of points into scales though, and basically, if you want the player to go that route you'll have to make the nation so good it doesn't need the pretender for anything else.


Oh. And my reasoning for not making him trample with the ship was that it seems a bit dangerous flying a ship low enough to the ground that you could kill people with it. It seems like the ship would take all kinds of damage being scraped up by the ground.
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Last edited by rdonj; November 9th, 2009 at 09:39 PM..
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