Re: Modding shortlist
That's a way, but can you disable something already in the game? and don't you get errors?
Also it would be nice to be able to disable nations(so random would be like semirandom) and schools(games without conjuration)
Disabled spells would not appear on laboratory, so some spells could be disabled to "raise" spell cap.
Imho it is agood idea
Last edited by Swan; November 29th, 2009 at 06:21 PM..
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