Warning: Illegal string offset 'type' in [path]/includes/class_postbit.php(294) : eval()'d code on line 65
Astral magic seems overpowered - .com.unity Forums
.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #13  
Old December 1st, 2009, 09:47 PM

Omnirizon Omnirizon is offline
BANNED USER
 
Join Date: Dec 2007
Location: Illinois
Posts: 1,133
Thanks: 25
Thanked 59 Times in 36 Posts
Omnirizon is on a distinguished road
Default Re: Astral magic seems overpowered

Quote:
Originally Posted by Illuminated One View Post
Yeah, it's not really impressive now.


@chrispedersen

The idea is interesting, what do you do with the other globals, though?
Air now has 2 gem gens (and a couple of others already) and is a quite powerful path as it is.
To the same addressee as quote:

I'm all far experimenting with more drastic balance changes. However, the other benefits of the paths need to be considered in making changes; particularly the bless benefits.

W has a big (maybe the best) bless benefit, and will get big-W pretenders for that reason. Adding a big-W spell to buff this school is a mistake because it will not persuade anyone to take water that wouldn't have anyway, and will only give certain already powerful builds even more power. Instead, W needs low level spells added/buffed, or maybe the level of existing W spells lowered to make this school more powerful via ease of access.

For the same reason as with W, putting more big-F spells to buff that school is probably not the right tack. Why not try making Falling Fires/Frost F2 and W2 respectively instead?

A has maybe the worst bless benefit, so it can stand to have more big-A spells because that will actually make it worth having a big-A pretender. Additional gem boosters might be a good idea for that reason, but should probably be a minimum of A7 because it is pretty easy to get to A6 if you have A4.

A big-N spell added might also be a good idea, because no one takes N big-bless, and would therefore make taking big N more of an option for some builds, while removing power from builds that already have a great big-bless benefit. I say _might_ because N little-bless is a great option, and so there is already some incentive to have a higher N on a pretender.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:34 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.