IF you were to build a nation using only units and magic sites that are already in the game, what would it be?
This is mostly few modders or want-to-be modders. (mostly because its likely to tick off the old modders). This is yet another partially finished project which overlaps a present project of mine. I want to test more of a feel for what the AI does and doesnt do well.
What I mean to do is modify the
More Nations mod
http://www.dom3minions.com/mods.htm
to try various built-nations and see how they do against the nations already in the game when the AI is running both. Id like to try nations built to force the AI to use specific strategies.
So Im thinking..
If you built a nation of mostly mages what would it be? Using Edi's database, or the Units list on the wiki, or Ballbarians icon views, or an All-Units game you can look thru the games units. Maybe try to fill in the needs with a scouting mage, a leader mage, a priest mage.
Or a Thug Nation? Can you create a nation with a scout thug, leader thug, mage thug, priest thug?
How about a stealth nation? An armored nation? A seduction nation? A turtle nation?
Even better (make it keepable after the test) is if you can use units that are generic or not in one of the games nations (such as, avoiding Abysias or Pangaeas units)
Also consider the nations magic sites (particularly if they grant units which would make them capital only units).