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Old December 11th, 2009, 09:25 AM
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Stavis_L Stavis_L is offline
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Default Re: calling new modders

Quote:
Originally Posted by Squirrelloid View Post
Stavis: your Azgeth mod caused the game to crash due to 'bad start site #'

I tried running it with CBM, which may have been the problem, but I didn't think CBM changed many site #s...

Can you refer to sites by name, or does it require site# input? I can go look those up...
Ok, so, I briefly plugged in the mod last night (and noticed I forgot to add a #descr for the nation) but (with all other mods disabled) it did not throw any bad start site errors. I did notice there was an extra "Azgeth" folder in the zip - just make sure the .dm is in the mods folder, and the "Azgeth" folder containing the 2 images is also in the mods folder.

I didn't have time to try it with CBM also enabled, so I can only assume there is a conflict, though I tried to choose numbers that didn't match the ranges that CBM uses.

In any case, for me at least, you get the expected recruitable roster, sites (including the new one), and starting troops.

If I get a chance, I'll see if I can determine what the conflict is, but I can't promise anything soon as I'm quite busy with "real life" at the moment.
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