Quote:
Originally Posted by Sombre
That's pretty cool if decay causes diseased units to take 5 per round.
But yes it really should be 60.
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In my tests, it does. Notice how Decayed units eventually start taking damage and turn into puffs of blood? It only happens once they catch Disease, and after that point they take 5 points of damage per turn. (You're right that it should be 60, but it isn't.) I only started liking Banefire and Wind of Death after I discovered this effect, and I think it's pretty neat.
I am not 100% sure that I've seen this happen to undead too, but I think I have. Call it 40% sure.
-Max