I can't seem to find anything that documents what PAR0 and PAR1 do in repair bots.
I'm guessing PAR1 is how much damage it heals, on the same scale / timeframe as the damage beam weapons do.
I can think of several possibilities for PAR0:
- Percent of hull damage it can repair you back to, and/or the % of damage you must take before it kicks in.
- Percent of system damage it can repair.
- Percent of healing it puts on hull, as opposed to systems.
- Time delay (after damage is inflicted) before it starts repairing.
- Time it takes to restore a damaged sy_ system from gray to green.
- Time it takes to restore a damaged sy_ system one level of color-coded improvement.
Some of the possibilities would be hard to eliminate with casual observation.
Has anyone on here fiddled with repair systems enough to figure it out?