.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #34  
Old January 7th, 2003, 03:33 AM

Miles Miles is offline
Private
 
Join Date: Feb 2001
Location: Hyde Park,UT,USA
Posts: 36
Thanks: 0
Thanked 0 Times in 0 Posts
Miles is on a distinguished road
Default Re: Devnull Mod Gold: updates and discussion

Quote:
Originally posted by Rollo:
This thread needs a bump for two reasons:
Are people still playing DNM? I haven't gotten a lot of feedback after the Last release. Which means: a) the Last Version is running stable with no bugs, or b) it is not getting played.
It is stable for me. I have played it a lot. It is my favorite mod. The only reason I am not playing it now, is the DYP (Double Your Pleasure) mod for Civ3 sucked me back into Civ3. Once I burn out on Civ3 I know I will be back to SE4Gold and DNM. Thanks for your work.

I play mostly single player. I was having a lot of fun using DNM to create a 'Terra Uber Alles' single player scenario. I call it: "Monsters vs the Galactic Patrol"

First I beefed up the Monsters:
  • Got the Monsters colonizing
  • The first planetary build item is a Weapon Platform that includs a lvl 5 cloak
  • Gave the Monsters a fast atmosphere converter
  • Gave the Monsters a 3000kt attack ship.
  • Tweaked the build queues so the Monsters maintain smooth exponential growth.
The Monsters spread like a plague. As they move forward, planets just disappear! After a while, their ships are everywhere.
Then, for myself, I created the Galactic Patrol (loosely based on EE Smith's GP.) This required a new racial trait (Patrol). I also added a new culture trait (QX). Then I added goodies at the end of most research chains that would kick in if the Patrol trait was present. For example, the end of the 'Null-Space Weapons' research will grant the 'GP Primary' with increased range and a reload rate of 2.

My target is a huge quadrant with lots of AI players including the Monsters and a single human playing the Galactic Patrol.

I am having a lot of fun balancing it. I am trying to make it so you win some of the time if you do not start too close to the Monsters.

It is currently on hold while I wait for:
  • The next Gold patch.
  • Updated DevNull Mod
  • Burning out on the Civ3 DYP mod.
Miles
__________________
-=-miles@cc.usu.edu-=-
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:48 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.