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Old February 7th, 2003, 02:38 AM

Miles Miles is offline
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Default Re: Devnull Mod Gold: updates and discussion

Quote:
Originally posted by Rollo:
Thanks Miles ,
I'll download this and check it out as soon as I get a chance. Hope you don't mind, if I use any of your stuff in a future Version.

Rollo
Feel free. There is not all that much that is original. It is all mostly tweaks to existing stuff. I hope you enjoy it. Here are my notes on the changes:
********************************************

data/
components.txt:
GP Master Computer: 1/2 size, 1/10th cost
GP Bergenholm: 1/2 size, 1/10th cost, +1 bonus movement,2x supply
Drone GP Bergenholm: 1/2 size, 1/10th cost, +1 Bonus movement, 2x supply
GP Supply Storage: 1/2 size, 1/2 cost, 2x supply
GP Reactor: 1/2 size, 1/10th cost, +1 bonus movement
GP Universal Colony: 1/10th cost, 3x cargo
Monster Rock Colony: 1/100th cost
Monster Ice Colony: 1/100th cost
Monster Gas Colony: 1/100th cost
GP Cargo Bay: 1/2 size, 1/10th cost, 2x cargo
Fighters to Go: 1/2 size, 1/10th cost, 2x launch, 3x storage
GP Mine Layer: 1/2 size, 1/10th cost, 2x launch, 3x storage
GP Sat Bay: 1/2 size, 1/10th cost, 2x launch, 3x storage
GP Drone Launcher: 1/2 size, 1/10th cost, 2x launch, 3x storage
GP Targetting Sensors: 1/2 size, 1/10th cost, 7 targets
GP Combat Sensors: 1/2 size, 1/10th cost, 80% attack bonus
GP ECM: 1/2 size, 1/10th cost, 80% defense bonus
Dureum Armor: 8/1 structure to size, Jammer, +30% defense, 70 emissive
GP Sub-ethereal Shields: 1/2 sz,1/10th cst,500 shld,25 regen,20 damage transfr
Ultimate GP Sensors: lvl 5 sensor, requires: AMilSci6,scanner3,sensor6,GravTech3
GP Space Yard: 1/2 size, 1/10th cost, 2x construct, 2x repair
GP Repair Bay: 1/2 size, 1/10th cost, 2x repair
GP Machine Shop: 1/2 size, 1/10th cost, 3 repair, 2 bonus move
GP Point Defense: 1/2 size,1/10th cost,Swp 8 mines,85 damage,range 7,target Ftr/Sat/Seekers/drone
GP Weapon pattern: 1/2 size, 1/10th cost, +2 range,1.5x damage. Changes noted below.
GP Shield twister: Require Shield10;Shields damage10,Quad damage to shields
GP DUC:
GP Anti-Proton Beam:
External Mt DuoDec Missile: 1/2 reload rate, 1.5x damage resistance
DuoDec Missile: 2 reload rate,1.5 damage resistance,1.5x speed
GP Plasma Missile: 1.5 damage resistance, 1.5 speed
GP Meson BLaster:
GP A-Mat Torp: 1/2 reload rate
GP QTorp:
GP STorp: 2x damage
GP SubEtheric Projector (PPB): Skips all shields
GP Primary (NSP): Reload 2, range +4
GP Fry-A-Matic (WMG): Reload 2
GP Grav Hellbore: Reload 1
GP Repulsor:
GP Tractor:
GP Teleporter:
GP Space Marines:
GP Duodec Mine Warhead:
GP Duodec Warhead:
Small GP QEngine: 1/2 size, 1/10th cost, +1 Bonus move
GP Afterburners: 1/2 size, 1/10th cost, +1 Bonus move
Small GP Combat Sensors: 1/10th cost, 45% attack bonus
Small GP ECM: 1/10th cost, 45% defense bonus
Sm Emissive GP Armor: 15/1 struct/size, 1/5th cost
Small GP Phased Shield Gen: 1/5th cost, 4x shield, 6x sh regen
GP Fgt/Troop Weapon pattern: 1/5th cost, +1 range,3x damage. Changes noted.
Small GP APB:
Small GP DUC:
Small GP Meson BLaster:
Small GP SubEtheric Projector (PPB): Skips all shields
Small GP Fry-A-Matic:
Small GP A-Matter Torp
GP Suicide Squad
Small GP Rocket Pods: 1/2 reload rate
Small GP Grav Beam
Small GP Shield Twister: Quad damage to shields
GP Ground Cannon
Wild Bill: All purpose remote prospector
GP Matter Grav Sphere: Might make extra Huge planets
The Bug Gun: Weapon Component for Monster WP's.
Monster Beam III
Monster Bite II
Monster Cloak: Also lvl 5 sensor
Monster Yard II
Ice Breath II
Huge Monster Beam II
Huge Monster Beam III
Cultures.txt:
Added unbalanced, superhuman QX culture
Facility.txt:
GP City (Monolith3):1/10th cost,2x resources,research,intel,shield,storage
GP University: 1/10th cost, 5x research
GP Spy Center: 1/10th cost, 5x intel
GP Mineral Resource Storage: 1/10th cost, 2x storage
GP Organic Resource Storage: 1/10th cost, 2x storage
GP Radioactive Resource Storage: 1/10th cost, 2x storage
GP Cargo Facility: 1/10th cost, 5x cargo
GP Factory: 1/10th cost, 40% increase
System GP Factory: 1/10th cost, 40% increase
Central GP Computer Complex: 1/10th cost, 40% increase
GP Databank Complex III: 1/10th cost, 40% increase
System GP Computer Complex: 1/10th cost, 40% increase
System GP Databank: 1/10th cost, 40% increase
GP Resource Converter: 1/10th cost, 90% conVersion rate
GP Recycler: 1/10th cost, 95% recycle rate
GP Medical Lab: Breed! Breed like the wind!
GP Video Game Center: 10% system happiness improvement
GP Space Yard Facility: 1/10th cost, 2x build, 2x repair
Monster Habitat I: 200 cargo, +1 repair, 30K storage
Monster Habitat II: 300 cargo, +3 repair, 60K storage
Monster Habitat III: 2X resource gen, 400 cargo, +5 repair, 90K storage
Monster Terraformer: Terraform in 5 turns
RacialTraits.txt
Galactic Patrol: Cost = 0
TechArea.txt
GP Tech: Enabling technology for all GP benefits.
VehicleSize.txt
BattleMoon: 3000Kt,Requires: Ship11;Base4;Stellar5,+40att&def,8 engines
Pocket Battleship: Fighter size 100,8 engines,70 attack, 20 defense
HUGE Beast: 5000Kt
Monster Spore: 290Kt, colonizer hull, usual monster plusses, 11 move.
pictures\races\monsters\monsters_ai_construction_f acilities.txt
Simplify all but Homeworld queues down to: change atmosphere, Space Yard,
spaceport, supply generation, resource generation - minerals
pictures\races\monsters\monsters_ai_construction_u nits.txt
Make all types of worlds build weapon platforms.
pictures\races\monsters\monsters_ai_construction_V ehicles.txt
Add colonizers,Defense Base,eliminate drones,spread out ship production.
pictures\races\monsters\monsters_ai_designcreation .txt
Add colonizers, 5000Kt Attack Ship (D), Weapon platform,Cloaking Defense Base
pictures\races\monsters\monsters_ai_fleets.txt
Smaller fleets and more of them.
pictures\races\monsters\monsters_ai_general.txt
Change atmosphere to Oxygen,Happiness to Bloodthirsty
pictures\races\monsters\monsters_ai_research.txt
Add colonization techs
pictures\races\monsters\monsters_ai_settings.txt
defend 5 systems,move thru minefields,Personality Group=1

Start thinking of victory conditions for the various scenarios.

Tuning ideas:
Might need to add more requirements to GP City

Monsters only really spread to through-out the initial systems. Need more
aggression. Is this tied to number of defended systems?

Need pictures, AI for Galactic Patrol. Need more, smaller fleets for a starter.

weaken and rename dureum armor to 'wall screen' or 'force wall'. Move
dureum to end of armor research chain.

Need to use the Last 50Kt in the Monster Spore

********************************************

Miles
__________________
-=-miles@cc.usu.edu-=-
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