April 28th, 2003, 01:07 AM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
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Re: Devnull Mod Gold: updates and discussion
I haven't tried this myself, but others did and reported that negative values for combat move don't work.
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Plus, implementing this would actually give people an incentive to spend research points to go all the way to Quantum Engine III, and not stop at QE I...Why else would someone spend 600,000 research just to get 50 more storage out of an engine?
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In DNM Gold higher level engines use less fuel instead of giving additional supplies. For example, QE I uses 7 fuel per move, QE III uses only 5. If you want to make an update of DNM non-Gold, I suggest that you copy the engines from the gold Version. Btw, engines with supplies higher than supply storage I (500) can screw up the AI designs.
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P.S.: Come to think of it...Does anyone think this post should be a separate thread entirely?
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Nope this is the perfect thread for making suggestions and discussing DNM. As for upgrading the DNM non-gold, I think another thread would be helpful, so things don't get mixed up.
Rollo
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