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Mod Conceptual Balance Mod 1.6 - .com.unity Forums
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Old January 18th, 2010, 12:35 PM

Zeldor Zeldor is offline
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Default Re: Conceptual Balance Mod 1.6

Huh, I'm not reading all that discussion, too much of it. I wonder if QM will :P

Sombre:
Nation balance was not a concern earlier, surely not the biggest, but now it's changing. While whole game is now almost fully balanced [still, tarts need smth to be done with them], lack of nation balance is even more apparent. But last CBM already had big changes, so I bet QM wanted to see reaction to that [and it had probably the biggest amount of nation balance in long time]. I know there are some changes for weak nations that did not make into 1.6 but hopefully they will be in 1.7 [like 100% random instead of 10% for EA Ulm Shamans].

kianduatha, Squirrelloid:

No new spells will be added [maybe llamabeasts late game mod if it's great?], so if you have any suggestions, they should be about things like price/research level of national spells; randoms on mages [that can be upped]; prices; unit being cap/non-cap.
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