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Originally Posted by Baalz
Meh, my views are well known on this, but how about...
Exploiting archer screens?
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This is sort of fundamental to how game logic currently works, and arguably just how combat works. I don't consider it an exploit.
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Exploiting switching the Armor of Virtue to somebody else after the returning has stuck?
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Definitely an exploit. Item effects should end when the item is removed.
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Exploiting using a death bless on mages (including ritual spells)?
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Uh, what? That's just how death bless works? Is it an exploit to use shrouds + N4 bless to stop diseased commanders from dying?
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Exploiting sneak, attack, sneak, attack to avoid almost any retaliation?
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That's how sneak works... There are plenty of forms of retaliation that still work (eg, mindhunt, earth attack).
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Exploiting (potentially) blocking enemy movement by moving a large chaff force into them?
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I'm not sure I can consider that an exploit. Its just part of the existing game logic and arguably WAD.
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Exploiting moving a smallish force in on the magic phase to get your opponent to burn through gems before the main event in the movement phase?
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Seemingly WAD. No way to really enforce since there are other reasons to send a force in the magic phase.
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Exploiting globals going into effect the round they go up?
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I'm not even sure what this means. Globals just work the turn they go up. You can't change that - how can you exploit it?
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Exploiting sticking cursed items on suicide commanders to get the enemy to pick them up?
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Agree that its an exploit.
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Exploiting IRC all day to gain a big diplomatic advantage?
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Lol what? Diplomatic rewards are usually commensurate with diplomatic effort - that's true whether you spend all day on IRC or sending PMs... IRC is just less annoying.
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Exploiting casting spells in combat to take advantage of the deterministic order they go off in a round (reverse communions, etc.)?
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Not an exploit, its interesting strategically and WAD. Consider horror mark and call horror? How else would you have it work? Predictable spell-casting order is a feature, not an exploit.
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Exploiting casting ritual spells to take advantage of the semi-deterministic order they go off?
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Well, its 50% top down or bottom up the unit ID list, so I'm not sure how exactly you exploit this unless you feel like wasting gems to cast something twice to ensure a third spell happens after one of them?
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Exploiting pooling gems for a mutually beneficial global? Dispels?
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How is this an exploit? Its a basic part of diplomacy.
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Deliberately trying to make the target route in an assassination?
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I imagine its WAD, especially since there's one assassin who seems to be designed to do just that. (Mujina).
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Using vengeance of the dead to auto route targets after 50 turns?
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This is definitely a balancing feature. Don't kill so many units with your SC pretender already =p
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Donating gems/items to an ally on your defeat?
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Diplomatic advantage? not an exploit.
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Donating gems/items to the guy fighting your next target?
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... Diplomacy? Also, payment for services rendered =)
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Using scorched earth and metagaming to get a leg up in the next game?
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What if you use scorched earth just to spite your killer?
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Exploiting autosummoned units (maenads, slaves, etc.) to make your forts practically unstormable?
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No way to control this? Your pans make them whether you want them or not... Is also a valid way to build a defense force for if/when your walls are cracked.