Re: Trading commanders, exploit or not?
Trading Commanders is only cheating if you're playing a no diplomacy game, as would ANY sort of trading be a sign of cheating in such a game so meh.
Sickle farming. The Sickle is a unique artifact and should offer exeptional possibilities. I would only consider it a problem if it wasn't unique, after all the amount of gems you can get isn't game breaking. And you have to make quite an effort to get there, so the reward is within reasonable limits.
Ank/LOD. In most cases where I've seen it or used it I just found it a cool and useful spell. I could understand the frustration if it is turned into some kind of unstoppable strategy, but I've never seen that happen.
Bogus. I actually think this is a lot of work for minimal reward. No problem if someone does it, myself I wouldn't bother unless the opportunity was served within the range of immediate response (what I could do the same turn without changing my overall plans much)
I've certainly had commanders pick up two eyes of aiming, but that has been from my own dead. Very frustrating. I would consider it broken if someone met my big EA agartha army with scouts wearing EoA and turned all my oracles blind, so I hope the word is right that it won't work. The ultimate mechanic would be if commanders would pick up eyes as long as it doesn't turn them blind.
Throwing chaff units to slow armies doesn't spontanously sound broken, but I understand sombres point. The ultimate mechanic IMO would be it there was a strength treshold to it. So to slow down a big army you would need a decent bunch of kamikaze chaff relative to that size.
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