Re: How turn Dominions from a niche game to an MMO
I agree that the marketing is missing thr point of multiplayer to an extent, that the demo is discouraging in not allowing a multiplayer experience, and that Llamabeast should get paid for what he's done and to keep doing it.
But I don't think that dominions has a future as a pay to play game, or that it is possible to reconstruct the whole business model at this point.
If they want to make some more money on Dominions, I think it might be a good idea to hire llamabeast along with some web designer to make the llamaserver official, and then start selling the game a bit cheaper. With a new marketing drive pushing the multiplayer feature.
On the other hand I'm satisfied as it is. I like the fact that our community is small, so you get to know the other players. I like the independence and super minimalistic style of llamaserver. And I like the general idea of the multiplayer scene being completely independent and non profit. So personally I don't want any of that to happen.
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