.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old February 23rd, 2010, 07:05 PM

Micah Micah is offline
Major
 
Join Date: Dec 2006
Posts: 1,226
Thanks: 12
Thanked 86 Times in 48 Posts
Micah is on a distinguished road
Default Re: Land Rand (pbem)

Zeldor - "But I don't think we have any really balanced maps." I don't see how this is referring specifically to Dawn, as it's pluralized. I can see how you meant to imply "any balanced maps for 8-12 players" but I think it was poorly contextualized, not poorly read. ;-)

I don't think the rest of the points have much difference compared to normal Dom. As you said, just look at Warcry for an example of that.

The solution to this isn't to ditch the rand concept, but to try to pare down the outliers and get some more modding solutions for balance.

Artifacts serves as an excellent example of what can go wrong in a game, and I think making light of the fact that it "shouldn't exist" is giving up a valuable milestone.

I agree with you on LAND, the map is too big and the player skill too divergent, but again, this is a problem with normal dom as well. The playskill question is also not magically solved with diplo, as weaker players often make incredibly BAD diplomatic plays.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:40 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.