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Old March 3rd, 2010, 09:36 AM

MarcoPolo MarcoPolo is offline
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Default Re: Welcome Star Legacy Development Group!

@Baron Munchausen, yes star trek is not always technically accurate and perhaps the science is glamourised and stretched in order to draw audiences. But then again alot of the science fiction is psuedo science. Did you know that much of the science we take as concrete today is also not completely developed or understood. Thermal energy is something that could be developed in a very inexpensive way, but we do not use it. For some reason the powers that be would rather burn fossil fuels or invest in expensive nuclear solutions. Than develop volcanic energy or wave energy.

Anyways, on another note. I agree partly that functionality shouldnt be sacrificed at the expense of fancy interfaces. But im not an advocate either of interfaces that seem like one is launching a 4GL programming suite. It shouldnt be laborious. It should be fun and intuitive. I would argue for a balance between modern sleek interfaces but with more functionality. I also would argue that alot of the functionality can be tied into the design of the game so that you dont need to click buttons to support individual functions like establishing trade routes, instead these could become automatic as each colony or trading partner establishes contact with each other and certain facilities are developed as trading space stations as an example.

I would like to stress that the look of the game is sometimes what makes or breaks 1st impressions. I never got into SE5 because it looked very archaic and like something that crawled out in the 90s. If anything this game should try to aim for a polished look. Something that makes it seem contemporary. I think this game will be 2D if going by what i read, but i hope that means it will be on a 2D plane but not necessarily discount it being 3D rendered ala CIV IV vs CIV III. I also hope the planets will be zoomable and not static like GAL CIV II, and that the presentation style and sophistication of planet representation will at least be on par with Haegemonia Legions of Irons graceful beauty.

And if anyone can comment on my colonisation ideas for population carrying capacities, expandable planet slots when other upgrades are met, it would be appreciated. I think it would allow for a multi tier system of planet upgrading and improvements, while allowing for upto 5 colonising species on any specific world. Also what i didnt emphasise is that each species would have a different penalty or perk ratioed for each planets production, population capacity, science output etc etc depending on its species bio id. So if as i explained an silicon based lifeform tried to inhabit a waterworld with 90% to 100% water it would be sorely handicapped in its production and food. Where as on a volcanic planet it would thrive, but many others may not even be able to settle in such places. Of course with some gradual planet improvements any world would become hospitable but still not beneficial or even worthy of such investment.
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