Re: Welcome Star Legacy Development Group!
Hi Ed
quote:” Turn-based tactical combat: Whether tactical combat will be turn-based or real-time is still up in the air, but if it is real-time then it's likely that it will be pausable with the option to auto-pause every so often so you get the best of both worlds"
Have you ever considered a system of continuous turn based mode like Heroes of Might and Magic V?
IMHO is the best turn based tactical combat system, beside it can easily model the eventual initiative advantage of multiples activations of swift smaller ships or fighters against clumsier bigger juggernauts.
Another question: is retreat from tactical ship to ship battles allowed (like SE3) or there is a turn number limit (like SE4)?
Thanks
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