.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Star Legacy Development Group > Star Legacy

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #9  
Old March 21st, 2010, 11:38 AM

jars_u jars_u is offline
Sergeant
 
Join Date: Jan 2000
Location: behind the keyboard
Posts: 225
Thanks: 0
Thanked 0 Times in 0 Posts
jars_u is on a distinguished road
Default Re: Ship Talk

I think another applicable example of firing arcs as well as movement is from The War Engine which actually has its roots here at Shrapnel Games as WDK2K. The full game is available for free download - it had firing arc's (that in the unit editor could be defined) as well as some rules for movement and momentum that I think would translate well to ship combat (acceleration time required in order to get up to full speed/maximum number of hexes moved) as well as requiring deceleration time which would sometimes require you or allow you to plan to crash into something.

Now that I think about it I haven't seen anything in the threads debating hexes vs squares etc. any general thoughts on that?
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:29 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.