Quote:
Originally Posted by WingedDog
Calahan
I browsed the map a little, and noticed: 272 connects 16, 252 connects 205 they are not supposed to be connected in original map. You never mentioned you made this changes, and I see no logical explanation why they are there, so I decided it's a mistake.
If I spot anything else I'll let you know.
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Good eyes WingedDog

and many thanks for spotting this error. And since those two connections are indeed a mistake. And since they are not vanilla connections, they must be a mistake I added?!? Wonder if I can get away with blaming Ballbarian's Map Forge program
Attached is version 0.8 of the map corrected for the above errors. Now named "Alexander_No_Sites_for_YARG2_v08"
I'm out most of the day today, but hope to find an hour or two near the end to sort out the map visuals. Keep you all posted. And please everyone, follow WingedDog's lead and report any errors you find
@ WraithL - Might be worth you giving a rough ETA on when the game is starting (and hence Pretender deadline). Two Bits has said he's away from Monday-Wednesday, so be a bit tough on him design wise if we start too soon. Plus I still need to sort a few of the map issues out before I'm happy with it (and sort my own Pretender design out). Maybe an idea to look to start sometime next weekend. A start next Saturday or Sunday would give a week for design, and that's usually a good amount of time for designing (as some are probably only just finding out today what nation they have).
Also, maybe a note in the OP regarding what happens if you break the rules of a RAND game. ie. Zero tolerance. Since I remember we had one early incident in YARG1 of someone communicating, so probably a good idea to clarify what happens if anyone attempts that again here.