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Call for Captains
Noobs and Vets II, the second game in the Noobs and Vets series and my fifth large scale team game has entered the early recruitment phase. Before we can begin, we should have captains for all of the teams.
I am in need of veterans or intrepid intermediates with the courage, conviction, and abilities to step up to the challenge and helm one of the four teams. Each team has their own set of strengths, specific pretenders, and abilities, but only one will achieve ultimate victory.
Children of Crom:
"But
Crom is your god,
Crom and he lives in the earth"
With earth, fire, siegecraft, forging, arms, armor, the
enigma of steel, powerful priests and inquisitors, specific thematic pretender choices including the Forge Lord, the Cyclops, and the Scorpion King, the Children of Crom have the might, magic, and muscle needed to smash the opposition burn them to cinders.
Sanguinarium:
"There WILL be blood!"
The combination of blood, nature, death, stealth armies, vampires, reanimated legions of vine creatures, serpents and other creeping things, suggests the Sanguinarium team has everything it needs to ensure that their enemies drown in lakes of their of own blood.
Supplicants of Set
"Death, like birth, is a secret of Nature"
- Marcus Aurelius
What exactly is this secret? If the Supplicants have their way, their enemies will discover the answer sooner than they had expected. Death, dying, necromancy, conjuration, enchantment, the spirit world, toxic natural substances, these are the tools of their dark art. The Lich Queen, Master Lich, Ghost King, and Prince of Death, just a few of their horrific practitioners.
The Usurpers:
"The best victory is when the opponent surrenders of its own accord ... it is best to win without fighting"
- Sun Tzu
Such is the the theme of the Usurpers, led by the bizarre and otherworldly R'lyeh (aka The Gimp). Masters of astral magic, thaumaturgy, mind control, magic research, and time and space travel, the Usurpers are easily able to mentally commune with one another to increase their power and to reach out and blast the minds of their opponents or turn them against one another without the need for much physical combat.
Have the guts to answer the call?
Find out more here:
http://forum.shrapnelgames.com/showthread.php?t=45227