Re: CPCS - Version 0.8
I'm thinking of doing an update for this mod and replacing some problematic spells. If someone has any feedback regarding a spell in the mod, now is your chance to say something and get it fixed.
Here is a small list of spells I'm not really happy with and I'm intent on replacing.
Celestial Ice (W/S)- AI likes it a bit too much and the cold aura can cause some annoying friendly fire
Animate Manikins (D/N) - A bit boring and death has enough combat summons already, besides, I'm pretty sure that the increased amount of effects with corpses is not working
I'm not sure with what I'll replace these spells, but I have some ideas:
-Cloud spell that deals some sort of "mr negates" buff (but what?), since there is currently no spell in this niche. Perhaps the seasonal winds (Winds of Summer/Fall) could be cloud spells?
-Transformation spell to turn people into frogs, since we are currently missing on the chance to do this classical witch spell (N/W? or perhaps N/S or S/N?)
-A spell that would bless "not-sacreds" (this would obviously need a huge drawback)
-A spell using the effect number 17 (Song of Bravery), I have tested it and it grants +5 morale, but the effect wears off in 2-5 turns.
I'll also do a bit of tinkering with some spells, like:
- "Fall of Muscle and Steel" -> Increased AoE
- "Grip of the Marshlands" -> Make hit friendlies too, increase range to 25, perhaps small prec boost?
- "Shocking Pour" -> +1 to damage
-beef up the spells that reguire gems with boosted AoE.
Last edited by Burnsaber; April 6th, 2010 at 09:44 AM..
|