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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old April 6th, 2010, 01:21 PM

kianduatha kianduatha is offline
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Default Re: CPCS - Version 0.8

Fall of Metal and Muscle can get a pretty insane AOE already and caused a fair number of my fatalities vs. EA Ulm in Legendary Ordeals--I'm not sure it needs further buffing.

Shocking Pour definitely needs a little buff like that...I've been trying to use it(and have the perfect casters for it) but it isn't effective enough for the drawbacks it has right now.

Grip of the Marshlands if it hits friendlies definitely needs not so much a precision boost as an AOE boost--the only reason I've been using it at all has been because it doesn't hit friendlies; otherwise it's more or less inferior to Earth Grip. I shouldn't be having to seriously consider whether a W3E2 caster would be better served Earth Gripping or casting Grip of the Marshlands. AOE 2+ would probably be enough.

Steam Clouds just seems too good--specifically the damage scaling. I'll need to do some more testing on it, though. It has every indication of being way better than even Acid Rain in most fights if you can field a, say, W4F3 after buffs guy.

Oh, and Blessing of the Desert Winds is in a pretty good place right now--a nice early game boost and raiding spell, but you want to switch over to Flaming Arrows in a 'real' fight.
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