Re: Planets and Resources
I suppose the two main reasons why I was thinking of zones are:
1. Micromangement - You could get through your economic management quickly.
2. Strategic Planning - Allows you to plan system defences around zones rather than individual planets.
On the other hand if you had invidiual planets/moons etc then this could be fun too. You could have multiple customizable AI scripts to run each worlds economy (e.g. Starter Colony, Mining World, Late Game Colony etc).
Also this could give the player some interesting strategic choices to make. Do I spread my system defences which will safe guard the system effectively against raids but leave me vulnerable to invasion. Or do I concentrate my defences at one or two key locations which will be far more effective against an invasion fleet but leave the outer worlds vulnerable to raiding.
I suppose it all comes down much time will it take a player to do their turn. Don't get me wrong, I personally like a bit of MM but I realise that it isn't everyones cup of tea.
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