.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #20  
Old May 1st, 2010, 11:43 PM

anonymity anonymity is offline
Private
 
Join Date: Jan 2010
Posts: 37
Thanks: 0
Thanked 0 Times in 0 Posts
anonymity is on a distinguished road
Default Re: Weakest nation

MA Argatha is definitely worse than MA Ulm. Troops are worse, they lack the improved HP and str and have similar enc for lower prot. Pale Ones and Ancient Ones are useless thanks to their atk score. No missiles in vanilla, xbows in CBM are 24 res which is the same as Ulm's arbalests. Stone Hurlers in CBM are useful if expensive, but they aren't in vanilla. No mounted troops, no niche troops like guardians. The E2 W1 F1 H1 mage isn't much good for anything, no astral access (2.5% in CBM) to make matrices, meaning they're difficult to boost in battle to take advantage of cold/fire/acid. You have E2 and E3 mages, which gives you E access about on par with Ulm's, but paying 400 for E3 (350 in CBM) is a huge rip-off. And no forge bonus, no iron blizzard (which is amazingly good), your statues are easy to counter and in a bad research tree for Earth, and the Marble Oracle doesn't compare favorably to the Iron Angel.

Oh and while the CBM changes help, no blood stones is a big blow to both nations, and IMO definitely offsets all the little advantages.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:28 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.