Quote:
Originally Posted by Wrana
Not that I like Jomon much, or have much experience with them, but it seems that Chris's build depends too much on luck of non-scales variety. And the variant with Dom-4 Wyrm I'd say a way to suicide. Though I agree about Heat - it protects your dragon princes and doesn't affect your troops as much as many opponents.
Actually, Jomon may work with awakened rainbow researcher who will open up many possibilities for nation's mages quite soon and allow to produce many of the nation's summons. This will also take you into water as soon as you will get about 10 Kappa (vanilla game, or 1st Kappa thug in CBM).
Or you can go with SC - Wyrm or sea goddess. Or even Cyclops, actually, with Construction 1st research priority he will be able to bring you into sea by the start of the 2nd year for sure... 
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Ive tried all these alternates. After the Wyrm, I like the cyclops best. In vanilla or with little water, I certainly would consider the cyclops strongly. But otherwise, I prefer the ability to get to sea.