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Old January 1st, 2001, 11:16 AM

evan42 evan42 is offline
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Default Re: Combat Initiative...

quote:
Originally posted by Talenn:

Sure, you can always choose to defend the warp points but then why bother having the rest of the system maps? Just have Warp points and planets as that is all that will ever matter. No battles will ever be fought in space as the weaker force will always retreat. IMO, there is no way to implement a retreat system that cant be exploited given the 'IGO-UGO' turn system. Maybe someone can come up with one, but I seriously doubt one that isnt ridiculously complicated can fill the role.



Actually, this problem has been solved in many other strategy games. I have been playing a game called Stars for a long time, and it too has a battle board (but much much smaller).

Basically, when a ship wants to retreat, it will take a fixed number of turns. So, let's say it will take 10 turns to retreat from a battle in SE4. When the retreating ship runs to the edge of the map trying to avoid the attacker. If the attacker can apply enough damage to the retreating ship before the 10th turn, it wins. Otherwise, the other ship will successfully retreat from the battle.
I am not too sure about the exact number of turns for a ship (with 3 movement points) to move across the battle map. If it takes 10 turns to do it, then we can make it 12 turns to retreat from the battle. That will give the attacker 2 turns to attack. If the ships involved has higher movement points, then it will take even less time to move through the map.
So if the retreating ships has higher MP than the attacker, then it might retreat without a scratch. OTOH, a slower or same speed retreating ship will have to endure at least 2 turns of attacks to retreat.
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