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Originally Posted by DrPraetorious
Sauromatia has a high win percentage because it is powerful but not obviously *threatening*. Also, skilled players like it. At an 8, no-one would use it.
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Oh, and lets see.
-Good death and nature plus enough astral and blood. Ie, great magic.
-Bugged poison archers that are absolutely brutal.
-Witchkings and Warrior Priestesses are sacred thugs
-Ready access to fortune tellers makes misfortune less bad
-Good Cavalry (even ignoring the sacred ones, since those are cap only)
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Niefelheim isn't that bad when you take the forced 12 turns of non-aggression into account.
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I'm not totally sure I agree.