Re: Combat Initiative...
Why not just reduce tactical combat to 20 turns, or 15? IMO 30 is too much, a lowly frigate will be able to inflict massive damage to a planet without defenses.
With 15 ~ 20 tactical turns, a fleet wishing to retreat would have 5 turns or so to run for the corner without fire, then 10 turns trying to survive (against AI, u could do this by spredaing your forces). Once the battle has ended I'm sure the weaker fleet will sustain some damage so they either has to head home for repairs or ditch the damaged ships and move on, which will makes em weaked and the next battle will probably be its total destruction.
In my games few battles (except planet assauts) Last longer than 15 turns.. and for planet assaults it should work this way: the defender will have sometime to send in reinforcements and the battles will unfold more like a siege: taking many turns to bring a well defended planet down.
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