.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #21  
Old January 2nd, 2001, 10:02 AM

The Puke Empire The Puke Empire is offline
Private
 
Join Date: Dec 2000
Location: China
Posts: 31
Thanks: 0
Thanked 0 Times in 0 Posts
The Puke Empire is on a distinguished road
Default Re: Combat Initiative...


Why not just reduce tactical combat to 20 turns, or 15? IMO 30 is too much, a lowly frigate will be able to inflict massive damage to a planet without defenses.

With 15 ~ 20 tactical turns, a fleet wishing to retreat would have 5 turns or so to run for the corner without fire, then 10 turns trying to survive (against AI, u could do this by spredaing your forces). Once the battle has ended I'm sure the weaker fleet will sustain some damage so they either has to head home for repairs or ditch the damaged ships and move on, which will makes em weaked and the next battle will probably be its total destruction.

In my games few battles (except planet assauts) Last longer than 15 turns.. and for planet assaults it should work this way: the defender will have sometime to send in reinforcements and the battles will unfold more like a siege: taking many turns to bring a well defended planet down.

Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:42 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.