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Endgame Diversity Mod - v1.2 released - .com.unity Forums
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Old June 9th, 2010, 07:41 AM

Calahan Calahan is offline
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Default Re: Endgame Diversity Mod - Lategame summons, released at last!

During my tests with the Shishi, I found the burning pearl helped a fair bit when attacking against high defence. Better than luck quite often. (no point negating half of the hits against you if you still can't hit yourself)


Plus it's not just about a one-on-one match-up, as you have to consider what would actually happen during a game. As in that scenario the PD comes into the equation. Since if you have a Shishi in the field and expect it to be ambushed, paying just 60g for 10PD often either interrupts the attacking Shishi killer during buffing, or provides other targets for the Shishi killer to focus on, meaning the Shishi has a number of free hits. And of course the attacks by the PD help lower the defence of the Shishi killer.


Either way I think lowering the attack value on the Shishi by 6 will achieve the desired result for now. As 17 really is at the top end of natural attack scores, and that's without adding the +3 from quickness and +1 from experience (which they'd likely get from their first raid).

The attack value of the Shishi really is critical IMO, as whatever value it is will automatically go through a big force multiplier because of the six attacks. And any extra attack points the Shishi gets from any source is going to be boosted comparatively more for the Shishi than for other units, because of this force multiplier.


Giving the Shishi a natural attack value of 11 (14 in battle) = Good idea in my book.

Quote:
Originally Posted by rdonj View Post
/headdesk!

I guess you've gotten me back, calahan, after all those times I've taunted you. But I will have my revenge!
You know where to find me rdonj. So you're welcome to try whenever you're ready
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