Re: Dom3 programming/scripts to reset timers
It appears that the choices are this.....
Game has a 48 hour timer, 30 hours in we get a request for an 8 hour extension
(A) take down game, change timer to the 18 hours left plus 8 more --hours 26, restart.
Of course the request is because they DO plan to beat the timer so most likely the game quickhosts. Maybe in the middle of night. So I might not get to it for 5 hours after hosting. For that time the players have seen a new --hours 26 countdown. And what do I fix it to? The original --hours 48? Then there is a jump in the timer to complain about. Or do I set it for 48 minus the 5 hours its already run? That means another try to reset it on the NEXT hosting.
OR
Game has a 48 hour timer, 30 hours in we get a request for an 8 hour extension
(B) take down game, and restart it. This puts 48 hours back on the clock.
Of course the request is to beat the timer so most likely the game quickhosts. Possibly in the middle of the night. And it immediately gets a new 48 hour clock.
OK (B) puts too much time on the clock. But its a one time change and one time difference between what the players are expecting. I think in games I am running (not hosting) this might be the standard for now until something more complicated can be worked out.
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