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Luck/Turmoil versus Nothing. - .com.unity Forums
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Old June 23rd, 2010, 03:37 PM

militarist militarist is offline
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Default Re: Luck/Turmoil versus Nothing.

ChrisP, the idea behind taking M3 is connected with one of my previous posts:
"One more interesting question. There is a number of good events which can happen with you theoretically. For example, there are many which require Magic 2 (or at least Magic 2) scale. With Magic lower then M2, you have shorter list of possible good events. Does it mean you will have less good events? Or just it means that you will have the same number of events but from shorter list?"

Edi says that to maximize effect from luck you should take at least magic 2 which switches on many events. The question which is interesting - If I take M2 in comparison with M0, will I have MORE events (as the list of good events is longer), or I will just BETTER events but amount will be the same. It's a big difference. In first case taking M3 could have some sense if you take Luck 3 even in multiplayer. In second - taking M3 adds much less value, as just replaces some cheap cash events by items
which can be worthless.

I didn't see anywhere any mentioning that there is such a thing as basis probability , which is not connected with amount of events possible with current scales.

Answer to this question is also valuable for understanding - what is better - to take one more growth scale of shift luck from luck 0 to luck 1. As luck 1 also switches on some events. And if these events just replace standard events, that the value of such increase is not so dramatic then if taking luck 1 would increase the probability of event by expanding the list of possible events.
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