Re: ThreeFort - Experimental game - Design pretenders
It could be interesting to take some unique items (probably the less powerful ones) and set them to Constr. levels 2, 4 and 6 with a maximum forge cost (65 gems in both primary and secondary paths). This would make it impractical to forge them but provide some magic items at those levels for lucky events - items that normally wouldn't be attainable with these game settings.
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