USMC vs Iraq 2016
Bloodbath in Baghdad ?
Date: February 14, 2016
Battle Location: Baghdad, Iraq
You're in command the 13th Marine Expeditionary Unit (MEU), a reinforced infantry battalion.
Your orders (in USMC "SMEAC" format) are as follows:
Situation
Having finally turned the governance and security of Iraq back over to Iraqi authorities a couple years ago the US still shows it's support when needed by sending US forces to train with Iraqi ones whenever instability gets too far out of hand. Recently there has been a lot of unrest due to persistent rumors the government is executing imprisoned insurgents. As the 13th MEU was afloat nearby it has been sent to "wave the flag" and show US support for the Iraqi government.
Mission
Officially you're here to only train with the Iraqi military. The side-effect of showing US support for the government, and its' polices, is however not to be understated.
Execution
Be present, be seen, but under no circumstances will you augment Iraqi security forces. You will, of course, handle your own local security but it should be kept to the lowest possible visibility.
Admin & Logistics
Given the nature of your mission in Iraq you have a full company (vice the normal platoon) of Light Armored Infantry (LAI) and a US Navy SEAL Team as augmentations to the normal attachments any MEU has.
One of your three infantry companies, Fox, is rated as Special Operations Capable (SOC) and has been trained and equipped specifically for counter insurgency operations.
Command & Control
You have cross-attached ("XA" in the unit name) one platoon from Echo to Fox company.
**********
**********
It's 2 AM local and you had trouble getting to sleep due to yet more reports of government executions. The local CIA and your S-2 (Intelligence) section both assure you these are nothing but propaganda by dissident elements.
You're awakened by a knock at your door an open it to find your S-2 Chief looking worried.
"Colonel, we may have a problem. Al-Jazeera (Arab propaganda TV) is broadcasting "secretly" obtained footage of several hooded figures supposed to be rebel leaders being mass executed with poison gas."
"OK," you say, "put us on 50% alert, contact both the ACE and Echo (out in the field training with the Iraqi's) to do the same. And get our Iraqi liaison and find out what the. . ."
At this moment an explosion near the front gate shatters the night.
**********
**********
1) Get your vehicles crewed (most start the scenario abandoned, crew unit names indicate the kind of vehicle they come from).
2) Collect the American, French, German, and Russian ambassadors (600-999 points each, more then an Abrams tank).
3) Collect the US, NATO, and Iraqi civilians (4-600 points each).
4) Exit all your units off the west map edge (supply and fuel trucks are worth 2-350 points each). REMEMBER - Do not unload vehicles in the grey map edge hexes or the cargo will be destroyed !
5) Do all the above while not killing any Iraqi protesters.
**********
**********
NOTES:
Not suitable for two player. The human player must play the USMC side.
This scenario requires the use of custom OOBs (included, as are back-ups of the default OOBs).
This scenario operates totally the reverse of any other scenario you've probably ever played.
You "win" by losing the scenario.
Since you can't have negative unit costs the only way to show the negative consequences of shooting unarmed Iraqi civilians was to set up the scenario so you want the lowest score possible to "win".
Rock throwing civilians and unarmed vehicles have a positive unit cost. Armed units, of any type, have their unit cost set to zero so they may be destroyed without effecting the scenario score.
This is a scenario where artillery, cannon, machine-guns, and grenades are NOT your friend. Marksmen, snipers, and M16 rifles don't "splash" into other units in a stack.
**********
**********
The first scenario in a work-in-progress campaign of attrition. No single battle should seriously damage your forces, but the cumulative effect will make the later scenarios "interesting".
Since this is part 1 of a 7 part mini-campaign I'm working on comments and criticism are both welcome and encouraged.
Enjoy !
__________________
Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
|