In the years of Ermor's decline, the remote vassal province of Mistica became a haven for persecuted mages seeking sanctuary. Over time, the various magical and mystic societies banded together to form a Mana Cult, extolling the virtues of magic in all its forms, both as a pragmatic means of protecting their own ability to gather for magical purposes, and as a means to extend their own arcane abilities. The populace embraced the new religion with an unexpected fervor and it has become clear that a divine presence has coalesced from the magical energies-- one who now blesses powerful magi with strange gifts. With the departure of the Pantokrator, whether they will it or not, they are caught up in the struggle for divine omnipotence currently underway.
Race: Humans
Military: Average to poor, but with morale issues. Expensive castles.
Magic: Strong Astral, access to all paths.
Priests: Weak, but all are mages. Expensive temples.
ID slots:
Nation 84
Weapons 620-621
Armour (none)
Monsters 3200 - 3230 and overwrites vanilla unit 2
Sites 780-783 --alternatively, repurpose 30-32 (EA Mictlan) and 129 (EA Atlantis) if using something that consumes all site slots
THIS MOD REQUIRES CBM 1.6 (or possibly later versions, looking forward) AS IT USES WEAPONS AND TEMPLATE UNITS THAT ARE DEFINED THERE.
30 Oct. 2010 - Version 0.2
- Juggernaut: reduced HP, astral, and protection. Made NoHeal. Updated sprite.
- Fixed leadership stat for Master of Occult
- Fixed MA typo in title.
- Added Master Alchemist as pretender option.
14 July 2010 - Version 0.1 - Initial Public Release
Comments and criticism welcome.
(P.S. - explicit permission is hereby given to adapt or re-use mod code or graphics from this mod in any other Dominions mod.)