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Old July 23rd, 2010, 10:45 PM

dumbluck dumbluck is offline
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Default Re: High level design thoughts

I really like the Engineering Points idea. It fits in very well with the "lots of things going on under the surface; things that can only be affected indirectly". It also sounds like it will mix well with the directly affected Research Points. Basic stuff should be directly affected, but the under the surface stuff shouldn't be.

Ships of any arbitrary size, eh? That sounds difficult to balance. I'm assuming there will be maintenance/supply/other penalties against bigger ships, that research can reduce/eliminate...
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