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Archers and decoys in MP - questions to experienced players - .com.unity Forums
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Old July 27th, 2010, 03:52 PM
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Default Re: Archers and decoys in MP - questions to experienced players

And one more question - Baalz has said that "fire at *target type*" order reverts to the *fire at closest* order once their initial target is dead or routed. If this is the case, then when two large armies full of archers meet and when they are well scripted, there is no way for the archers to fire at each other, as ther owner would often like them to do, correct? All you need to do to prevent your archers from taking massive enemy archers fire is to position 3-5 single archers spread over your front line. All enemy archers set to "fire at archers" will lock on those decoys, will likely kill them after a 2 turns, but by that time you'll have your heavy melee units (who were advancing forward) closer to the enemy units then your archers. and since all enemy archers (set to "fire at archers") who were locked on decoys, are now firing at your heavly protected melee units because their ordes have reverted to "fire closest", all your archers are now completely safe from enemy missile fire. Same goes for your enemy of course, if he uses the similar decoy tactics.

Is it correct?
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