Ul'Darath, The Great City. City of Dwarfs, Humans, and Giants.
EDIT: Added water gem to startingsite, made mages better magic unit leaders, added a heavy infantry unit, improved stats on undead summons and heroes.
EDIT: Fixed a few more glitches, added more summons, a hero, and more descriptions.
EDIT: Fixed a few glitches, added a few summons. Still not sure how well it all works...
EDIT: I am posting my LA version of the mod, it's still a work in progress, and my skills at making sprites is laughable. Also, this is the first mod I have ever done for any game. But, I do want advice, criticism, ideas, balance ideas, etc. But, please be gentle, like I said, this is my first attempt at modding anything, and I wouldn't be surprised if I didn't even attach it right...
I have this idea in my head for a MA and LA nation, I have never modded before, so I will probably be using this thread for advise. My idea has to do with a nation starting as a refuge for some peoples and races that disappeared or timed ended in EA. I was thinking that this land of Hoburgs becomes a refuge for the descendants of people like the Horite Giants, maybe some Avvites, some human barbarians, Firbolgs, and Svartalfar dwarfs. In the Late age, the bloodlines have merged and separated and there is a whole race of dwarfs(of Hoburg and Svartalfar blood), along with magically adept humans, and sacred, but more rare giants. I see the people living in a colder climate, furs, style similar to EA Ulm or LA Bogarus.
Really just at the early stages of brainstorming here, but I would apreciate any advice on what kind of units and concept ideas, and also some pointers on a person that has played the game for years, but never modded anything. Thanks.
Last edited by Thanatus del Dragos; August 27th, 2010 at 11:44 AM..
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