Quote:
Originally Posted by gila
Why fix something thats really not broke?,
I mean if it's not that big a problem anyway why risk causing other problems?
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Hi Gila,
One of the reasons that this game is the best top-down wargame available, is because it has been incrementally improved over the years.
As long as improvements are tested, there's not much risk; and if an 'improvement' causes unsolvable problems it can be removed and the game taken back to the last stable release.
Quote:
Originally Posted by gila
Cross,my friend don't you agree just because you overwatch a VL,does not mean you own it?
You bring up bridges,a perfect example,how can one own the bridge by just having more assumed overwatch firepower on it?
Remagen, the nazi's had 88's and howitzers overwatching,albiet somewhat subdued by airtrikes but U.S captured the bridge before th gerry's could blow it up,so by capturing the bridge they disarmed the explosives,and the rest is history.
Quick grabs are not gamey,IMO only part of war 
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Yes, I agree that overwatch does not always mean ownership. But when we're talking about SP Victory Hex control, what we're trying to establish is who has the
greater claim to ownership.
Whose flag should fly on a crossroads which a defender has occupied but then moved into overwatch positions, and then the attacker drives onto and is immediately destroyed? Therefore the overwatch firepower is not "assumed". Surely the defender has more control over the crossroads than the attacker? But currently the flag would switch to the attacker.
If the attacker was not immediately destroyed, and the crossroads successfully occupied for a whole turn, then I think the attacker has more claim to the crossroads than the defender, because the defender's overwatch was ineffective.
In your example of Remagen bridge, if the US had been immediately KO upon mounting the bridge, then I think the Germans have more control of the bridge than the US. However, if the US were able to sit on the bridge for a while - and search for or disarm explosives - then I believe the US have more control of the bridge than the Germans, despite German overwatch.
I'm fine with quick grabs as long as they actually grasp what they are grabbing, otherwise it was just a slap not a grab.
I also think 'the benefit of the doubt' should go to the defender when it comes to V-hexes. Therefore it should be harder for the attacker to take an objective than it is for a defender to hold one, and so making attackers occupy a V-hex for a whole turn is sensible, IMHO.
Quote:
Originally Posted by gila
If you can't recapture a grabbed hex would that make such an outcome on a battle,unless it was close still it seems a little arbitary and not a good reason to change the whole deal because of one persons gripe on losing a battle on a narrow margin.
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1. If I have effective overwatch, I control who can cross the bridge and who can't. Just because the last person to actually be on the bridge was an enemy unit (now a smoking hulk) doesn't mean I've given up control of the bridge.
Why should I have to drive across the bridge again, just to prove my control?
2. Sometimes you just don't have time to 'recapture' a V-hex - you really shouldn't have to recapture anyway - because it's the last turn of the game.
EDIT: I had my browser open for a while and didn't see Don's answer above. I'm fine with the game the way it is, but that won't stop me suggesting improvements when I think I see them.
regards,
Cross