Hi,
don't know if that was discussed before or if I have over-read this in the doc (wouldn't be the first time
):
Even if Winspmbt(CD-version) is idle, it consumes ~25% of the cpu(quad-core)...any reason for this...perhaps the used libraries to bridge that DOS-coding to Windows?
Might be a slight problem if you try to play that game on a netbook since it consumes more power than necessary...