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Originally Posted by Soyweiser
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Thanks for posting the link, I should have thought to do that.
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Originally Posted by Soyweiser
But I cannot really interpret the dominions part...
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The dominion part can be tricky. It can help to combine it with the research scores. Generally if someone has an awake pretender they'll have them research the first turn rather than attack blindly. In the case of C'tis we see very high dominion and some research the first turn. This indicates an awake SC with some magic and very high dominion.
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Originally Posted by Soyweiser
...and does pythium start with better gem sites? (because they have 8 gems, instead of just 5).
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Yes, they start with 8 gems income (1w2a5s) for no good reason balance-wise. My best guess is the devs thought it thematic. It would actually be nice for CBM to reduce them to 5 gems.
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Originally Posted by durecellrabbit
I did 140% tax and patrol. You can do higher and have better scales. I just stuck with 140% because high quick often left me with unrest.
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140% is a safe bet and I go with this a lot because usually I'm expanding with a few elite troops and don't want to risk high unrest reducing my resources to recruit them. A nation like Caelum could safely overtax much more because flyers make such good patrollers.
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Originally Posted by DragonRider
Damn you Heavy Cavalry! At least it's not as bad as that one test game where literally every adjacent province but one was all Heavy Cavalries
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Yeah, I consider heavy cav/knights to the the worst overall (well, aside from things like those air mages that will lightning you to death). Barbarians can pack a punch but if you have archers or can recruit indie archers you can deal with them easily enough.