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Old January 2nd, 2001, 10:32 AM

The Puke Empire The Puke Empire is offline
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Default Fighter grouping question


I was attacking EA's home planet (latest AI files from memphisto's mod), my fleet had 2 escort carriers carrying 80 fighters and a few warships armed with PD IIs and Is(no combat sensor).

In its defense EA countered my fleet with over *300* fighters! I thought I was gonna get wacked but I deployed my fighters in Groups of 5, one grid ahead of my fleet in a line formation. EA sent its fighters in group of 5 too and soon it was running out of space around the planet so the fighters, were arriving in waves. I thought I was going to lose but I ended up destroying all of the fighters, its two starbases, ground cannons and the entire population... only losing 37 of my fighters and one of my carriers crippled.

My fighters Groups were mixed of 4 different classes, about 20 old desgins that were armed with L1 DUCs, 50 top of the line fighters armed with dual L3 DUCs, and 10 'multirole' fighters armed with single DUC and L2 rockets. EA's fighters were all armed with a single L1 DUC. Even so, I think if EA had actually grouped their fighters in 20s, it would have kicked my ***.

So my question to memphisto or any other mod makers is: would it be possible to make the AI smarter in regard to fighter groupings? and maybe the EA has some flaws in its AI? They certainly produced alot of fighters (over 600 destroyed in my campaign against em).. but it was more than 70 turns into the game and their fighters had nothing better than DUC Is???

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