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Old September 18th, 2010, 02:04 PM

RERomine RERomine is offline
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Default DAR: USSR vs Germany

USSR vs. Germany

Mission: Delay, Bialystock, USSR, 6/1941 - grouped objectives.

Enemy: Reinforced Battalion Strength – 1-2 Armor Co, 2-4 Infantry Co, 1 Artillery Btry, plus ATG and AAA. Strike aircraft possible. Average force experience, ~75.

I did a few runs allowing the AI to select a force based on the number of points it will have available for an advance. The wild card is rockets. In one run, the AI took a whole battalion of rockets. Consequently, their ground force was smaller.

Terrain: Map = 100x100. The battle area is made up of mostly clear ground with low, rolling hills. Roughly half of the map is level 0 and the other half is level 10. Crossing the map on a NNW-SSE diagonal is a stream. It enters from the south edge about 250m from the east edge of the map. Angling across the map, it exits the north edge about 2000m from the west side. There is a fairly sizable lake just below the north edge and almost completely blocks any chances of flanking along that side. Along the stream and lake are some swamps and trees. The only trees on the map are found in two locations. As mentioned, they can be found along the stream and they are also next to any cultivated fields. There are five of these fields. The trees don't seem to present anywhere in enough numbers to block LOS anywhere critical. One other natural item of note is tall grass. It is reasonably prevalent on the map, but not in the center. The tall grass isn't likely to have an impact.

On the side of man-made features, there are few. Two roads are on the map. One of little consequence parallels the stream to the NNE at about 2000m. It is entirely in my deployment area and well behind the objectives. The second road runs from WSW-ENE, entering from the west edge and exiting the east edge. There is a bridge when it crosses the stream. Finally, there is one building. It wouldn't even be worth mentioning if it weren't for its located; the building is located right next to one of the flag groups. Visibility = 90.

Troops: Battalion Strength – 1 Armor Co. (7xT26 1939, 5xT26 M1931), 3 Infantry Co., 1 Support Co (3xHMG sec., 2x45mm ATGs, 2x82mm Mort. sec., 2xBA6 ACs, 2xScouts w/trans., 1xEng. Plt, 1xAAMG sec. and 2xSupply Trucks). Average force experience, ~75.

This is the exact same force used in my last battle.

Time: 37 Turns

Analysis

There is no real way to hide on this map. While it might be possible for a person to swing around toward the south edge for a while concealed, it is unlikely the AI will plan to use this. Some may inadvertently use it so this must be taken into consideration.

With the openness of the map, enemy rear area units (AA and ATGs) might actually be able to contribute to the advance with suppressive fire. Again, this will depend on where the AI opts to position such units. If they are on level 0 ground, they will play no part in the battle. On level 10 ground, they should be able to put fire on all level 10 ground in range. This will come into play during my deployment.

The road stretching from one side of the map to the other should play a major part in the battle. Even if not by design, I expect enemy units will end up on it and quickly advance toward the center of my line. Use of this road needs to be covered. The rapid advance of enemy units along this road and the expected slower advance of units elsewhere might allow destruction in detail on the road.

The placement of the stream doesn't really give it any tactical uses. One objective group is on the stream, one forward and one to the rear. With the center objective group to the rear of the stream, covering the two flank groups should cover the center group by default. There is the remote possibility of the enemy flanking along the right side, but it would require moving through a 100m wide gap along the lake after crossing the stream. Covering the northern most objective group will protect against this risk. The other flank doesn't have this problem, but the echeloned nature of the stream means any flanking movement would be delayed once they get through, allowing me to adjust. I believe the stream is just there and really won't play a major role.

One thing I'm going to have to watch is the high visibility and the dirt road. If the enemy uses the road heavily, it may create a dust screen that bisects my line of sight. Periodically, it could be a problem.

Overall, it is hard to plan for any specific line of approach by the enemy. All lines are open and aside from on the road, enemy units should arrive roughly at the same time.

Plan

I'm going to go with my standard deployment using each infantry company to cover selected sectors. Since the center objective group is to the rear of the others, I won't dedicate any units to specifically cover it.

My general deployment will be reverse slope. This is to make sure my units don't draw enemy rear area fire. The high ground will be covered with machine gun teams to the rear of the main line. I hope to be able to sweep the high ground and separate the enemy infantry from their tanks.

Alpha Company will cover the northern objective group. This is located on the stream. Two platoons will be positioned on the back slope of a hill immediately to their front, meaning they will be west of the stream. One platoon will be held in reserve just on the east side of the stream. Three machine gun teams will be located east of the stream and be able to sweep the hill forward of the position. Three medium tanks are also positioned reverse slope on the east side of the stream as well.

Bravo company will be positioned in a salient in the middle of my line. Their main role will be to cover the road coming through my line. The line will be in the form of a salient to conform to the hill to their front. Since my infantry doesn't have any integrated AT weapons, the engineers will be attached to this company. The single engineer squad with flame throwers and satchel charges will be point. One platoon of Bravo will form up on the right and another to the left. The last platoon will be in reserve. Machine guns will be positioned on a hill to the rear to cover the hill in front of Bravo. One light tank platoon will be positioned in the low ground along the road to support any of the three infantry companies. On the rear side of the hill the machine guns are located on will be my two ATGs. If things get hairy, they can move onto the reverse slope quickly for safety.

Charlie Company will position on the left flank, covering the southern objective group. Since the objective group is located on the back side of a hill, two platoons will position on the rear slope of the same hill but somewhat to the south. Since the natural shape of the hill leaves the left flank somewhat in the air, my two armored cars will be located well off to the left to provide additional cover. One platoon of infantry will be positioned in reserve. Machine guns will be positioned on a hill to the rear of this position. Three medium tanks will support the infantry.

The flanks of my line will be covered by a scout team and Kosmolets.

Since the front of the German armor might be stronger than my guns can handle, my medium tanks are positioned on the flanks. One side or the other should be able to hit a soft spot on the enemy. My up top ATGs can deal with units with thin armor.

I've attached a map with my basic plan outlined on it.
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