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Old September 27th, 2010, 01:21 PM
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Default Re: Building and Infrastructure possibilities

Quote:
Originally Posted by attackdrone View Post
Thanks for the advice. I had not seen the Mythology mod, so I will be sure to check it out and see how the Menhirs work.

I absolutely agree with you on the +2 gems being overpowered, those were just ideas off the top of my head to get a theme going, much balancing would be required.

Also I'm unsure if I would want to assume that CBM is used; I probably will just go ahead and assume CBM and EDM are used because that is what I consistently play with. However, the proposed changes of adding a gem summoning unit (building) directly goes against one of the major balancing decisions of the CBM, which is that gem factories are not feasible on a large scale.

Edit: As for the Court of Justice, I think that giving it a fairly high monthly gold maintenance cost would balance out the unrest reduction.

Edit: Also, for the Research Academy, perhaps it would be best to just have it be a unit with high research and some Astral magic.
Actually the gem gen units would work a little bit if you gave them to AI players at the start of the game. To make them a bit stronger. (Because, when you attack these, they get destroyed, which I consider a better solution than the other attempts to create more powerful AI nations (giving them better starting sites with more gold an gems, but if you capture these, you get these sites).

Also, I think Mytheology is not compatible with the newest verstions of CBM and EDM. They moved some numbers around again. Haven't found the motivation to check that out yet.

Research Academy:
http://images1.wikia.nocookie.net/__...BrainSpawn.png
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