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Old July 12th, 2002, 06:13 AM
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Default Re: Starting a new MOD ...

I wonder; how many people besides myself owuld like to see more variety in mine-design than just "biggest type, best warheads, pack 'em in" ... ?

I'm talking about the option to build mines with warheads set to specific types of damage (i.e. engine-only for the ship-capture fanatic; burn the engines out, they can't run, capture them at your leisure).

Has such been done before? If so, did it work? And where was it tried ... ?

I'm also planning on including a "small XXXXX" for most special armor types (where applicable; picture a Small Organic armor with 6 or 9 hp that regenerates 3hp per turn; would that be workable for Troop and Fighter units?).

*sigh* I'll tell you though, if I'd realised BEFOREHAND, howmuch I was letting myself in for ... *gak* I might've decided against trying to make a mod! heh!

My biggest problem will be finding enough suitable/appropriate artwork for the hug eincrease in number of components available. I have the general pack of stuff for everyone to use, and it's a -start- ... but only a start, and just barely that! Any suggestions ... ?
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