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Mod CBM 1.7 released - .com.unity Forums
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Old November 10th, 2010, 03:13 AM

Numahr Numahr is offline
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Default Re: CBM 1.7 released

(Almost) removing hammers is a radical move, but one which is perfectly in line with the concept of the Mod, I think: it removes an "obvious", no-brainer option that was almost mandatory for competitiveness.

As a major side effect, it decreases accessibility of magic items. My personal view, but this is very personal, is that spells were not competitive enough as an option to spend gems compared to items, so I tend to like this. But this is a "flavour" consideration, where I wished that magic items were really exceptional rather than produced at an industrial scale by chains of impersonal hammer-handlers.

So I think the hammer thing is a rather interesting one, in spite of the balance issues it raises.
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